Darkwind Media Blog

Repository of thoughts and code from the Darkwind team

To Finish a Game

As we approach our Beta release of Luster, one of the major hurdles we need to get over is finishing some of our projects we want to show off. We have so many half-started or half-finished things we could use to show the power and versatility of Luster, but we don’t want to be showing unfinished work. One project we definitely want to have ready for launch day is Blocks: the physics-based puzzle game we’ve been plucking away at for the last few months.
Maneuvering the Block
Finishing a game is a difficult task. There are a number of very different areas which need to be completed and polished and tested before release. We need original music, smooth gameplay, finalized textures, and we need to try to fit it all into the smallest package possible. Blocks is a relatively small game and even it requires a lot of attention to bring up to production level. We’ll be working hard on the sounds, the levels, and the GUI for the game right up until launch day. Luckily for us, the gameplay has been solid and fun and we’re fairly certain none of the core mechanics need further tweaking.
In from the side
Hopefully the game proves as much fun to everyone else as it is to us. If it goes well, we’ll come back and work on it more adding features and creating a lot more levels for the even better Blocks 2. So, when the Luster beta launches remember to jump over to http://www.luster3d.com and give Blocks a try.
Blocks Level Selection
Blocks Touchdown

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