Darkwind Media Blog

Repository of thoughts and code from the Darkwind team

Introducing Blocks, the first Luster Game

In the last post, a mentioned a puzzle game that will be released along with version 0.19. We are finalizing this new version, and I thought it was time to show you some progress on this puzzle game. These are early development screenshots, but already the basic gameplay, editor, and look are complete. We still have some more assets to finish, levels to make, and control balancing to do. The first release will feature a few simple levels in tutorial form to get people interested. We will release new versions with more gameplay and more challenge as time goes on.

This game is very simple. Incredibly simple. You control the pad, which transports the precious cargo in the crate to the landing zone that is the floating island. You control the pad by powering the thrusters on either side. You can fire 1 side of thrusters at a time. You must navigate through the levels and get the crate resting on the island in any way you can. It doesn’t matter if the pad is on the island. You can throw the crate across the level if you want, as long as you get it on the island.

Here are those screenshots I promised.

Blocks Gameplay
Blocks Gameplay
Blocks Gameplay
Blocks Gameplay
Blocks Editor
Blocks Editor

The final two screenshots are from the built-in editor. And before you ask, yes we are planning to release the editor as well at some point.

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