Darkwind Media Blog

Repository of thoughts and code from the Darkwind team

Luster for style prototyping

Recently, I’ve been playing around with different looks in Luster. I’ve been interested in Non-photorealistic rendering, which is a focus not on realism but on expression. There are many techniques that have been developed over the years, most often a technique called Cel Shading. This achieves a cartoonish look. Hatching has also been researched and presented in the past couple of years. To start my prototyping, I decided to first implement a hatched look similar to the ones that have been presented before. Below are my results.

Top-down view using our hatching renderer
Close-up view of the storm trooper's helmet with hatching
Close-up view showing hatching working with color

I will be continuing to work on different styles. Our ultimate goal is soften this look into a colored pencil, and if possible eventually a painted style. Painterly rendering is one of the most difficult styles to mimic in real time. Also, within the medium of painting there are obviously a huge number of artistic styles to attempt to mimic, including movements such as Impressionism to even the style of individual painters such as Van Gogh. Obviously, believably rendering an animated scene in real time with these styles is a difficult task. I’ll post updates as we make progress.

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