Particles and such
I made a quick demo that is tutorial, graphics test, and navigation demo. The graphics is a test in volume rendering, so I chose the classic smoke and fire test. This is far below the ultimate graphical quality we could do, and I’ll probably update it later with better lighting. Here’s some shots. The scene has 2x anti-aliasing enabled and the scene is rendering with about 100-200 particles at any time to make up the various volume effects.
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