Darkwind Media Blog

Repository of thoughts and code from the Darkwind team

Bombs update

Bombs has been in fairly frantic development for the last week. Luster has made the development process incredibly quick. We’ve already begun play testing to balance the power of the towers and this testing has caused some minor tweaks to the gameplay.


Towers are now moved by selecting them and clicking on the environment to send them moving on their own (RTS-style select and move). The speed of the bomb and power of the towers has been adjusted and the number of towers per person as been lowered to 6. Also, the attractor towers have been completely removed as they were incredibly difficult to use effectively.

We’re in the process of tweaking the gameplay as well as creating content to replace our stand-in objects that you see in the screenshots below. The gameplay is developing quickly, so I’ll be able to update with more information soon. There some major elements still to be tested that we’re keeping under wraps.

Bombs Screenshot 1
Bombs Screenshot 2
Bombs Screenshot 3
Bombs Screenshot 4
Bombs Screenshot 5

And here’s a rough concept render of the finished force tower. We’re still working on it, so I’ll post a new screenshot soon.
Tower concept render

1 comment

1 Comment so far

  1. Seth July 28th, 2008 6:04 pm

    Got some playtesting in with Brian, and the game has a lot of potential! Well done, guys!

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