A little history
I found this little demo video on my machine the other day. This demo shows an engine we were working on previously for a competition being held at RIT. It was required to be fully 2D, no 3D polygonal models here. We weren’t happy with the traditional 2D feel of graphics, so we put in pseudo-3D lighting (2.5D lighting?) and normal mapping. Our fully 2D sprites started looking 3D with dynamic lighting and normal mapping.
I no longer update the Odyssey Framework that is mentioned in the video. It is available on sourceforge still, if you are interested. Luster has taken over as my prime focus.
Hope you enjoy this look back on previous work by our team!
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Was Mica2D ever released? I remember there was a wiki that had Odyssey and (presumably) Mica2D roadmaps/etc on it, but I can’t seem to find it anymore. Is that still around?
I’m looking around for 2D engines for a summer platformer prototyping project, have any suggestions?